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{| style="width: 85%; margin: auto;"
{| style="width: 85%; margin: auto;"
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Riffleman'''
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Fusilier'''
|-
|-
| style="text-align: center;" colspan="2" |[[File:Atirador.jpg|link=]]
| style="text-align: center;" colspan="2" |[[File:Atirador.jpg|link=]]
Rifleman is the ranged unit of the industrial Age.
Le fusilier est l'unité à distance de l'Âge Industriel.
|-
|-
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Properties'''
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Propriétés'''
|-
|-
| style="width: 30%;"| Age:
| style="width: 30%;"| Âge :
| style="width: 70%;"| [[File:Icon_reward_age.png|link=]] Industrial Age
| style="width: 70%;"| [[File:Icon_reward_age.png|link=]] Âge Industriel
|-
|-
| style="width: 30%;"| Type:
| style="width: 30%;"| Type :
| style="width: 70%;"| [[File:Icon_reward_military_unit_short_range.png|link=]] Short Ranged Unit
| style="width: 70%;"| [[File:Icon_reward_military_unit_short_range.png|link=]] Unité à distance
|-
|-
| style="width: 30%;"| Attack:
| style="width: 30%;"| Attaque :
| style="width: 70%;"| [[File:Icon_attack.png|link=]] 38
| style="width: 70%;"| [[File:Icon_attack.png|link=]] 38
|-
|-
| style="width: 30%;"| Defense:
| style="width: 30%;"| Défense :
| style="width: 70%;"| [[File:Icon_defense.png|link=]] 25
| style="width: 70%;"| [[File:Icon_defense.png|link=]] 25
|-
|-
| style="width: 30%;"| Range:
| style="width: 30%;"| Portée :
| style="width: 70%;"| [[File:Icon_range.png|link=]] 8
| style="width: 70%;"| [[File:Icon_range.png|link=]] 8
|-
|-
| style="width: 30%;"| Movement:
| style="width: 30%;"| Mouvement :
| style="width: 70%;"| [[File:Icon_movement.png|link=]] 12
| style="width: 70%;"| [[File:Icon_movement.png|link=]] 12
|-
|-
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Bonuses'''
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Bonus'''
|-
|-
| style="width: 30%;"| Attack:
| style="width: 30%;"| Attaque :
| style="width: 70%;"| +15 against [[File:Icon_reward_military_unit_heavy_infantry.png|link=]]
| style="width: 70%;"| +15 contre [[File:Icon_reward_military_unit_heavy_infantry.png|link=]]
+9 on [[File:Rocks.png|link=]]  
+9 sur [[File:Rocks.png|link=]]  
|-
|-
| style="width: 30%;"| Defense:
| style="width: 30%;"| Défense :
| style="width: 70%;"| +15 against [[File:Icon_reward_military_unit_heavy_infantry.png|link=]]
| style="width: 70%;"| +15 contre [[File:Icon_reward_military_unit_heavy_infantry.png|link=]]
|-
|-
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Abilities'''
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Aptitudes'''
|-
|-
| style="text-align: center;" colspan="2" | ''no special abilities''
| style="text-align: center;" colspan="2" | ''pas d'aptitude''
|-
|-
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Other Info'''
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Autres informations'''
|-
|-
| style="width: 30%;"| Battle Points:
| style="width: 30%;"| Points de combat :
| style="width: 70%;"| [[File:Icon_rank.png|link=]] 1380
| style="width: 70%;"| [[File:Icon_rank.png|link=]] 1380
|-
|-
| style="width: 30%;"| Requirements:
| style="width: 30%;"| Nécessite :
| style="width: 70%;"| [[FILE:Icon_quest_alchemie.png|link=]] Rifles
| style="width: 70%;"| [[FILE:Icon_quest_alchemie.png|link=]] Fusils
[[File:Military_small.png|link=]] Rifleman Range
[[File:Military_small.png|link=]] Camp de fusiliers
|-
|-
| style="width: 30%;"| Training Costs:
| style="width: 30%;"| Coût du recrutement :
| style="width: 70%;"| 500 [[File:Icon_money.png|link=]] 500 [[File:Icon_supplies.png|link=]]
| style="width: 70%;"| 500 [[File:Icon_money.png|link=]] 500 [[File:Icon_supplies.png|link=]]
|-
|-
| style="width: 30%;"| Training Time:
| style="width: 30%;"| Durée d'entrainement :
| style="width: 70%;"| [[File:Icon_time.png|link=]] 4 hours
| style="width: 70%;"| [[File:Icon_time.png|link=]] 4 heures
|-
|-
| style="width: 30%;"| Healing Time:
| style="width: 30%;"| Durée de guérison :
| style="width: 70%;"| [[File:Icon_time.png|link=]] 24 mins/hit point
| style="width: 70%;"| [[File:Icon_time.png|link=]] 24 min/point
|}
|}

Version du 18 août 2016 à 14:24

Fusilier
Atirador.jpg

Le fusilier est l'unité à distance de l'Âge Industriel.

Propriétés
Âge : Icon reward age.png Âge Industriel
Type : Icon reward military unit short range.png Unité à distance
Attaque : Icon attack.png 38
Défense : Icon defense.png 25
Portée : Icon range.png 8
Mouvement : Icon movement.png 12
Bonus
Attaque : +15 contre Icon reward military unit heavy infantry.png

+9 sur Rocks.png

Défense : +15 contre Icon reward military unit heavy infantry.png
Aptitudes
pas d'aptitude
Autres informations
Points de combat : Icon rank.png 1380
Nécessite : Icon quest alchemie.png Fusils

Fichier:Military small.png Camp de fusiliers

Coût du recrutement : 500 Fichier:Icon money.png 500 Icon supplies.png
Durée d'entrainement : Icon time.png 4 heures
Durée de guérison : Icon time.png 24 min/point